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YEP.181 – Message Eval Text – RPG Maker MV

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Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

We have a new Bonus Plugin today!

This is a small plugin that adds in a new text code for messages so that people can run JavaScript code and display it as text. This can be used to make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determine what kind of string would be displayed without making a plethora of Conditional Branch events.


Introduction


This plugin requires YEP_MessageCore. Make sure this plugin is located under YEP_MessageCore in the plugin list.

This is a small plugin that adds in a \evalText<<code>> text code for messages so that people can run JavaScript code and display it as text. This can be used to make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determine what kind of string would be displayed without making a plethora of Conditional Branch events.


Text Code


\evalText<<code>>
– Replace ‘code’ with JavaScript code. It will run the code inside, then return whatever is the last line of the code that’s ran. Here are some examples of what you could do this with:

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Examples:

\evalText<<$gameActors.actor(1).atk + $gameActors.actor(2).atk>>
– Displays the sum of actor 1’s ATK and actor 2’s ATK.

\evalText<<Math.min(1000, $gameParty.gold())>>
– Displays either ‘1000’ or the party’s gold count, depending on which one is currently smaller.

\evalText<<[‘His’,’Her’,’Its’][\v[123]]>>
– Depending on the value of Variable 123, this will display ‘His’ if the Variable 123 value is equal to 0, ‘Her’ if the value is equal to 1, or ‘Its’ if the value is equal to 2.

\evalText<<[‘Abel’,’Brandon’,’Chris’][$gameVariables.value(456)]>>
– Depending on the value of Variable 456, this will display ‘Abel’ if the Variable 456 value is equal to 0, ‘Brandon’ if the value is equal to 1, or ‘Chris’ if the value is equal to 2.


Happy RPG Making!



Irina’s Visual Novel Message Busts Major Update #1

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VisualNovelBusts for Yanfly

From our visual novel-loving friend, Irina!

We have our first major update. For all of ya who have purchased the plugin already, just download the plugin again and overwrite the existing one. This should get things sorted out. For a quick rundown of what’s changed, here’s a list!

  • Bug fixes for undefined “_trigger” property and disappearing busts from spamming the Z key too hard.
  • Bust expressions added
  • Time-able bust actions that can change mid-message
  • Slide In and Out changed up a bit and now has Left/Right versions
  • Increase in price by $2.

A lotta stuff. I’ll be going over the above things in detail. You can read about the details here.

Librarium Update!

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874 static battlers!
72 dragonbones/spine format skeletal battlers,
39 RPG MAKER MV SV Animated format battlers,
94 Frontview 3-frame map sprites for animated releases

This sum of assets makes up Librarium’s free Library of assets!

Hey everyoneヾ(o✪‿✪o)シ !
Ækashics here!
The illustrator slime behind Ækashics Librarium!

Initially I set out with the mission of creating a free comprehensive library of static and animated battlers available for usage in any game engine and any game project!

Over 900+ free releases, with all assets considered, I feel that mission was a success!

Librarium’s patreon initially provided key support during the development of the massive free library of static and animated battlers you can find on www.akashics.moe !
During that time, and through many evolutions both in quality and content, and also insight gained through the quest to reward those who believed in the Librarium project as a whole, Librarium’s patreon gradually evolved into more of a service which supplies developers with new and original exclusive character/creature designs and related assets oriented for RPG development such as 4-Direction map sprites, bust portraits and more on a weekly basis!
For that end and with my future plans for both content and creature/character designs, the first step was to complete the free Library which will always be available on www.akashics.moe, and now focus on creating content for patreon!

To celebrate the milestone reached and to move forward smoothly, I have compiled all free releases which can be always be downloaded here! All 900+ asset releases combined into one page for convienence! It can also always be accessed under the “resources” tab at the top of Librarium’s menu!

Thanks for your support!

Download it today!

Librarium Bundle Ultrapack!

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lstaticrbanner

Hey everyoneヾ(o✪‿✪o)シ !

Ækashics here!
The illustrator slime behind Ækashics Librarium!

A few years ago, I set out with the mission of creating a free comprehensive library of static and animated battlers available for usage in any game engine and any game project!

Over 900+ free releases, with all assets considered, I feel that mission was a success!

This pack contains all 874 static battlers, 72 dragonbones format skeletal battlers, 39 RPG MAKER MV SV Animated format battlers and 94 Frontview 3-frame map sprites released from Librarium’s inception back in December 2016 all the way to January 2019 with Dryad Yggdrasil’s release!

Upon reaching those milestones, I decided that in order to move forward and create higher quality, more versatile, resource rich and condensed content, I would wrap up the free library and  focus on continuing the next phase of battlers, projects and releases through  Librarium’s Patreon and my Itchi.io from this point onwards!

Librarium’s amazing patreon community provided key support during the development of the massive free library of static and animated battlers you can find on www.akashics.moe !

During that time and through many evolutions both in quality and content, and also with the insight gained through the quest to further reward those who believed in the Librarium project as a whole,  Librarium’s patreon gradually evolved into more of a  service which supplies developers with new and original exclusive character/creature designs and related assets oriented for RPG development such as 4-Direction map sprites, bust portraits and more on a weekly basis, rather than just a few extras delivered on top of the public releases!

You can always find the first phase Librarium sets on www.akashics.moe and also over at itch.io!

All future sets will be released on Patreon, and advertised on akashics.moe and itch.io!

Thanks for the ride so far, The best is yet to come!

Download it today!

Pixel Fantasy RPG Icons 4!

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CazIcons

Our lovely, talented icon pixel artist, Caz, has made a new icon set over on itch.io!

These icons can be used for any engine or any purpose, but they will match the requirements of RPG Maker MV and will fit nicely into any project that can use 32x32px image dimensions.

The pack contains 80 different icons featuring weapons, projectiles and weaponry consumables!

The icons are 32×32 each and are therefore compatible for RPG Maker MV’s default item system. They can even be used in other makers as event icons.

However, they can be used for whatever you see fit – gamedev or otherwise!

Purchase it here!

Fallen Angel Olivia and Atelier Irina’s Dual Plugin Release: Battle Action Sequence Impact!

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BattleImpactActSeqImpact

Our friendly plugin developers, Fallen Angel Olivia and Atelier Irina, have created two new plugins for a simultaneous release. One is for adding special effects to your battle system while the other adds entirely new Action Sequences for your skills including projectiles! You can buy these separately or purchase them together in a bundle at a discount!

Battle Impact Plugin by Fallen Angel Olivia

This is a RPG Maker MV plugin that adds a little bit more impact to battle by producing special on screen filter effects to make certain actions like critical hits, adding/removing states or buffs, healing, guarding, and dodging more visibly different adding to the flavor of the battle.

This plugin is plug-n-play, which means you don’t have to do anything other than install it to reap all the benefits. If you wish to turn off certain features, you can do so in the plugin parameters.

Action Sequence Impact Plugin by Atelier Irina

This plugin adds new Action Sequences to Yanfly’s Battle Engine Core (so make sure you have that plugin and the Action Sequence Packs installed) to add a couple of new effects such as balloons, move adjustments, easings, projectiles, and if you have Olivia’s Battle Impact plugin, the special impact effects, too!

Great work, you two, especially working together to create these lovely visual effects!

Some Heartbreaking News from Drifty

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Our great friend, Drifty from Driftwood Gaming, has some grave news to share with you all. To sum it up, he has Choroidal Melanoma, a type of cancer, affecting his left eye. He’ll be going on hiatus for a little bit from the typical LP and Game Dev business on his channel, but I do encourage you all to support him as he’s a very important member of our community.

His sister has set up a GoFundMe page, to which, for those with the power to do so, I ask that you help alleviate some of the weight burdening this bright man’s future. We wish you the best, Drifty, Tea, and your future baby to be! <3

Fantasy Facegen Vol.1 by Mimo

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Another one of our community’s talented artists have made something new for us. Though this time, it’s…. believe it or not, more face generator parts!

This Assets Pack features some new additions to RPG Maker MV’s robust Face Generator. The first of its series with future additions planned, in this you will find both Adult and Kid Male as listed :

  • 2 Face shapes
  • 2 Noses
  • 6 Mouths
  • 7 Eyes
  • 6 Brows
  • 9 Facial Marks
  • 10 Front Hair
  • 10 Rear Hair
  • 11 Accessories

To be able to use these assets in your RPG Maker MV project you MUST own a legal copy of RPG Maker MV . You must also adhere to KADOKAWA’s terms of use when using these assets.

You can purchase the parts here!


De’Vine: The Card Battles – by Stapleton

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From our friend, Stapleton, who made De’Vine: World of Shadows, a card game!

Link

A strategic CARD game with over 300+ unique cards to collect!
Many battles that also include boss battles for extra depth!
Fast paced and challenging!

Story:
Set forty years after the events of the last Dark Hero: Kuan, the world is at peace.
That is until the cards which were used to trap the essences of monsters start losing their
enchantment. Causing the seal to dissipate. Monsters start becoming unhinged and it is
up to a very skilled card master to track down the source of this evil and put an end to it!

Features
Tower of Ascension: Ever increasing difficulty the higher up the tower
you go. How far up can you make it before you are squashed!?
Boss Battles: Battle against powerful creatures that will take your whole
lineup to destroy!
Over 300 unique cards to collect: Collect cards after each battle or essences
which you can use to buy more cards to add to your collection!
Endless card setup combinations!
Story set 40 years after the events of De’Vine: World of Shadows.
Completely voiced narration as you progress through the story.
NEW. Card elements:. Each card has an element and properties tied to them:
Earth: Immune to negative status effects.
Water: Heals adjacent cards when killed.
Fire: Gets an extra attack when under 50% life.
Air: Gains ability to dodge an attack every other turn.
Unliving: Immune to healing, but comes back to life on it’s own.
Angelic: Sacrifices itself to save a fallen card.
Life: Capacity is 1 lower than normal.

Librarium Animated – Harbinger

Visustella Resource Pack: Modern City Vol. 01

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ModernCity

Do you wish to create a game inspired by dating sims or modern indie adventure games? Do you like high res pixel art? With this pack, you can create a dating game or even survival horror! With a flexible palette that can be easily desaturated for a more serious feel or a bright cheery game, this pack is for you!

The pack contains 48×48 graphics with tall character sprites.

Contains the following assets:

  • A sample project!
  • A psd containing all tile materials for easy editing.
  • 1 Windowskin
  • 27 Character Sheets (including doors and vehicles)
  • 10 Tilesheets (A2-A4, 3 A5 Variations, B-E)

and best of all…

  • This asset pack is not restricted to RPG Maker!

You can get it over here!

YEP.182 – Icons on Events – RPG Maker MV

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Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:
English Dropbox
English Mirror

Support Team Yanfly on Patreon

Ever wanted to put icons on events and/or the player? With this plugin, you can easily do it through a notetag, comment tag, movement script, or script calls. The icons can be attached to either the target’s head or moved around with buffer values! Placing icons on events can be used for a variety of things, such as puzzles involving holding items or using icons to mark certain objects on the map. The possibilities are endless!


Introduction


Ever wanted to put icons on events and/or the player? With this plugin, you can easily do it through a notetag, comment tag, movement script, or script calls. The icons can be attached to either the target’s head or moved around with buffer values! Placing icons on events can be used for a variety of things, such as puzzles involving holding items or using icons to mark certain objects on the map. The possibilities are endless!


Instructions – Notetags and Comment Tags


The easiest way to attach icons to events would be to use notetags and/or comment tags. Using notetags will make the icon always attached to the event while using comment tags will make the icon attached to the event only if the page containing the comment tag is active.

<Icon on Event: n>
– Replace ‘n’ with the icon you wish to attach to the event.

<Icon on Event Buffer X: +x>
<Icon on Event Buffer X: -x>
– Replace ‘x’ with the buffer amount for X. For X, a negative number moves it left and a positive one moves it right.

<Icon on Event Buffer Y: +y>
<Icon on Event Buffer Y: -y>
– Replace ‘y’ with the buffer amount for Y. For Y, a negative number moves it up and a positive one moves it down.

<Icon on Event Buffer: +x, +y>
<Icon on Event Buffer: -x, -y>
– Replace ‘x’ and ‘y’ with the respective buffer values you wish to apply. For X, a negative number moves it left and a positive one moves it right. For Y, a negative number moves it up and a positive one moves it down.

Keep in mind these notetags and comment tags only work for events. They do not work on the player character. If you wish to apply icons to the player character, you’d have to use one of the methods below.


Instructions – Movement Route – Script


Using a Movement Route event to attach an icon is a bit easier than using a Script Call to attach an icon. Whichever is the target in the Movement Route dropdown list is the target that will have an icon attached to it when the following script command is used:

this.setIconOnEvent(n)
– Replace ‘n’ with the icon index you wish to use.

If you wish to change the X and Y buffers on the icon, use the following script commands:

this.setIconOnEventBufferX(n)
this.setIconOnEventBufferY(n)
– Replace ‘n’ with the positioning buffer you wish to alter X or Y by. For X, a negative number moves it left and a positive one moves it right. For Y, a negative number moves it up and a positive one moves it down. To  clear the icon or to reset the X and Y buffers, use the following script commands:

this.clearIconOnEvent()
– This will clear the icon on the event.

this.resetIconOnEventBuffers()
– This will reset the X and Y buffers to what they are in the plugin parameter settings.


Instructions – Script Calls


Using script calls are a little bit more difficult but they’re more flexible to use than Movement Route scripts.

var target = $gameMap.event(i);
target.setIconOnEvent(j);
– This will grab event ‘i’ from the map and place icon ‘j’ on it.

var target = $gamePlayer;
target.setIconOnEvent(j);
– This will place icon ‘j’ on the player character.

var target = $gamePlayer.followers().follower(i);
target.setIconOnEvent(j);
– This will target follower ‘i’ and place icon ‘j’ on that follower.

To adjust the buffer values of the targets, try the following script calls.

var target = $gameMap.event(i);
target.setIconOnEventBufferX(x);
target.setIconOnEventBufferY(y);
– The target becomes event ‘i’. The ‘x’ and ‘y’ values will determine the X and Y buffers of the icon on the target.

var target = $gamePlayer;
target.setIconOnEventBufferX(x);
target.setIconOnEventBufferY(y);
– The target becomes the player. The ‘x’ and ‘y’ values will determine the X and Y buffers of the icon on the target.

var target = $gamePlayer.followers().follower(i);
target.setIconOnEventBufferX(x);
target.setIconOnEventBufferY(y);
– The target becomes follower ‘i’. The ‘x’ and ‘y’ values will determine the X and Y buffers of the icon on the target.

To clear the icon or to reset the X and Y buffers, use the following script calls:

var target = $gameMap.event(i);
target.clearIconOnEvent();
– The target becomes event ‘i’. Clears the icon on the target.

var target = $gamePlayer;
target.clearIconOnEvent();
– The target becomes the player. Clears the icon on the target.

var target = $gamePlayer.followers().follower(i);
target.clearIconOnEvent();
– The target becomes follower ‘i’. Clears the icon on the target.

var target = $gameMap.event(i);
target.resetIconOnEventBuffers();
– The target becomes event ‘i’. Resets the X and Y buffers.

var target = $gamePlayer;
target.resetIconOnEventBuffers();
– The target becomes the player. Resets the X and Y buffers.

var target = $gamePlayer.followers().follower(i);
target.resetIconOnEventBuffers();
– The target becomes follower ‘i’. Resets the X and Y buffers.


Happy RPG Making!


Pixel Crawler I – The Crypt

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cryprtrbanner

 

Pixel Crawler is a brand new line of pixel art static monsters designed by Aekashics aimed for RPG development in any game engine!

Pixel Crawler I: The Crypt

  • 18 Static Monsters plus a bonus one for the Living Armor!
  • Ideal for low-res Pixel RPGs! Each monster Comes at base resolution (96×96), 200% and 400% upscales!

Download it today!

Librarium Statics – Prelegendary Knights IV

Animated Loading Image plugin by Atelier Irina

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AnimatedLoadingTitle

Our visual novel-loving friend, Atelier Irina, made a new plugin for animated loading images!

The loading image for RPG Maker MV is static, meaning when a game freezes, it’s hard to tell if it’s still going or not. Having an animated loading image not only tells the player if the game is frozen, it also looks better, and can distract the player from the actual wait time. This plugin lets you make a spritesheet animation to use as your loading image.

It’ll be on sale for a week! You can buy it here!


Valiant Souls – Trailer – JRPG

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Valiant Souls is a 2D indie RPG made by Mario and Rene, two guys from Austria who are passionate about RPGs.

Valiant Souls is a classic 2D pixel art RPG strongly building on it’s characters, world building and a unique character development system with original hand-drawn battle sprites and animations, a soundtrack featuring Lufia 2 composer Yasunori Shiono and professional Japanese voice actors in battle.

You can check out more and support their game on Patreon

Bright Effects plugin from Fallen Angel Olivia

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BrightEffectsThumb

Our Octopath-loving plugin creator friend, Fallen Angel Olivia, has created a new plugin!

This is a RPG Maker MV plugin that will allow you to add various bright effects to your game’s maps and battle system. These effects can make the game appear more vivid, light, and gives you control over the color settings of a particular map to make a more distinct feeling, too. The bright effects can be changed midway through events in both maps and battles, too.

Godray

It will be on sale for a week. Be sure to grab it!

Plugin Updates for April 4, 2019

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A couple of plugins have been updated today! They are as follows!

Battle Engine Core to version 1.50

Dragonbones Integration to version 1.06

You can download the whole plugin library here.

These were bugs pointed out and fixed by Irina. Thanks, Irina!

YEP.183 – Event Hitbox Resize – RPG Maker MV

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Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.

You can grab the plugin here:

English Mirror

Support Team Yanfly on Patreon

Events usually have a 1×1 tile-large hitbox. However, in some cases, you’d eventually like to have a bigger object to interact with or would like to expand the reach of an event’s trigger area by a certain amount. This plugin allows you to adjust the sizes of any event’s hitbox through notetags and/or comment tags.

Action Sequence Fast Forward/Skip Plugin by Atelier Irina

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Our talented plugin developer friend, Atelier Irina, made a new plugin for purchase! Action Sequence Fast Forward/Skip!

ActSeqFastForwardSkip

     Battle Action Sequences are lots of fun to watch. But for all players alike, seeing the same long-drawn out Battle Action Sequences for the hundredth time will get old. This plugin gives players the ability to fast forward or skip entire Battle Action Sequeneces altogether and show that you, as a game developer, respects the player’s time and decision on how they wish to play your game.

     You could change the buttons to perform these actions, but from the plugin’s default settings, you could fast forward by holding down the designated OK button (Z or Space on keyboard or holding the left mouse button down). To toggle Auto-Fast Forward, pressing Page Up or Q can do that or by pressing the Fast Forward button on the screen.

     If you haven’t changed the button setup, skipping animations can be done by holding down the designated Cancel Button (X or Escape on keyboard by the right mouse button). To toggle Auto-Skip Forward, pressing Page Down or W will toggle the Auto-Skip Forward feature or by pressing the Skip Forward button on the screen.

It’s on sale for a week. You can purchase it here!

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