RPG Maker MV has updated to version 1.6.1! Well, the beta version. You can either update it on Steam or get the standalone download from here. Overall, this is the second attempt to go back to 1.6.x, where RPG Maker MV will use updated Node JS. This will increase performance. Only this time, it looks to me like they’ve fixed the majority of the bugs (others either unknown or otherwise outside of their control).
A large number of plugins have been updated as a response to this, mostly in preparation for 1.6.1’s finalization.
Plugin Updates as of Launch Date to 2018.04.14~
To download all available plugins, click here.
Core Plugins
- Core Engine v1.28
- Core Updates and Desktop Optimization v1.61
- Advanced Switches and Variables v1.01
- Load Custom Fonts v1.01
- Extended Message Pack 1 v1.12
Battle Plugins
- Battle Engine Core v1.46
- Action Sequence Pack 3 v1.05
- In Battle Status v1.01
- Buff & States Core v1.15
- Extended Damage Over Time 1.03
- Selection Control v1.14
Item Plugins
- Item Core v1.29
- Item Synthesis v1.10
Equip Plugins
- Change Battle Equip v1.05
Gameplay Plugins
- Auto Passive States v1.15
- Passive Aura Effects v1.05
- Difficulty Slider v1.03
Quest Plugins
- Quest Journal v1.01
Options Menu
- Animate Tiles Option v1.01
- Battle Animation Speed Option v1.01
- FPS Synch Option v1.03
Utility Plugins
- Grid-Free Doodads v1.08
- Keyboard Config v1.04
- Main Menu Variable Window v1.02
To download all available plugins, click here.
Anyway, here’s the changelog/differences between 1.5.2 and 1.6.1 beta here:
rpg_core.js
- Utils.isOptionValid function updated with fail saves
- WebAudio.prototype._startPlaying function updated for loopLength variable
rpg_manager.js
- No changes
rpg_objects.js
- Game_Interpreter.prototype.command113 (break loop) function updated
rpg_scenes.js
- No changes
rpg_sprites.js
- No changes
rpg_windows.js
- No changes
Conclusion
From what I can tell during this short period of time, the 1.6.1 beta is safe to migrate towards. It does not force your project to update to the latest version, which means the updated Core Updates and Desktop Optimization can take care of the base code updates for you (without you needing to manually change things around). However, like always, be sure to make a back up of your game project(s) before updating.
Happy RPG Making!